Aug 18, 2019
Megacrit’s Anthony Giovannetti
sits down with us to dive deep into the iterative design process of
his hit roguelike deckbuilder, Slay the Spire.
Things we discussed:
Slay the Spire
Spelunky 2 delay
Magic: the Gathering
GDC talk - Slay the Spire: Metrics Drive Design
The Binding of Isaac
Why Revealing All is the Secret of
Slay the Spire's Success
How Slay the Spire's Original
Interface Almost Killed the Game
Milling in MtG
Four game developers interview an array of amazing creators, diving deep into the art, craft, and process of game development.
Having trouble logging in?