Preview Mode Links will not work in preview mode

The Spelunky Showlike

Oct 11, 2019

The gang’s all here to chat with our own Zach Gage (SpellTower, Tharsis) about his new Apple Arcade adventure game, Card of Darkness. We discuss distilling roguelikes, the role of randomness, and designing 52 cards in two days.

Things we discussed:

Card of Darkness

Andy’s baby!

World 23 Spelunky glitch


Sep 27, 2019

Finji’s Adam Saltsman drops by for a deep dive on his new road trip survival game Overland. We discuss its surprisingly affecting narrative innovations, design epiphanies from its 6+ year development, and its understated influence from Legacy board games.

Things we discussed:


New Spelunky duplication glitch

Sep 13, 2019

Riot Games’ Greg Borenstein joins us to chat about the design behind their red-hot autobattler Teamfight Tactics, as we discuss the benefits of embracing complexity, the rise of randomness, and what the game has in common with Sorry! You know, that Sorry!

Things we discussed:

Teamfight Tactics



Aug 30, 2019

Our crew is stretched thin, but we soldier on with a wide-ranging, freeform 1-year anniversary episode! Nick and Andy chat about the recent glut of amazing game releases - and upcoming highlights (roguelights?) - while Andy reflects on the 10-year anniversary of his career-defining game Osmos, and we dive into a bounty...

Aug 18, 2019

Megacrit’s Anthony Giovannetti sits down with us to dive deep into the iterative design process of his hit roguelike deckbuilder, Slay the Spire.

Things we discussed:

Slay the Spire


Android: Netrunner

Spelunky 2 delay

Magic: the Gathering


Dream Quest

GDC talk - Slay the Spire: Metrics Drive...