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The Spelunky Showlike

Aug 18, 2019

Megacrit’s Anthony Giovannetti sits down with us to dive deep into the iterative design process of his hit roguelike deckbuilder, Slay the Spire.

Things we discussed:

Slay the Spire

Stimhack

Android: Netrunner

Spelunky 2 delay

Magic: the Gathering

Dominion

Dream Quest

GDC talk - Slay the Spire: Metrics Drive...


Aug 1, 2019

The co-creator of Rogue - yes, THAT Rogue - chats with us about the creation and legacy of his seminal 1980 game that birthed a genre! We discuss the origins of its key innovations of procedural generation and “consequence permanence,” its surprisingly Chesslike origins, and the secret metagame behind Quicken...


Jul 18, 2019

Our full crew is reunited, and just in time for a very special guest! Spelunky HD programmer Andy Hull joins us to chat about his time as a toy designer, rebuilding Spelunky from the ground up, and nailing the jelly shader in his upcoming 2v2 basketball beat ‘em up, Dunk Lords.

Things we discussed:

Dunk Lords


Jul 4, 2019

Lee Petty of Double Fine (Psychonauts, Brütal Legend, Stacking) drops by to talk to us about their upcoming post-post-apocalyptic roguelike, RAD! We discuss the emergent origins of its procedural design, capturing ‘80s nuclear angst, and Tim Schafer’s love/hate relationship with farts.

Things we discussed:


Jun 21, 2019

MossRanking creator Mathieu “saturnin55” Legaré and advisor/speedrunner Kevin “meowmixmix” Hyer join us to talk about the history and design behind Spelunky’s incredible community hub.

Things we discussed:

MossRanking

mewomixmix's GDQx2018 run

Playing the Spelunky 2 demo at TwitchCon

speedrun.com

Bananasaurus...