Dec 25, 2020
The third installment of a special miniseries produced by
developer Die Gute Fabrik, an examination of their wonderful
'mutant soap opera' told through the lens of its music.
In this episode, they discuss the creation and iteration of the
game's main 'town' music.
Show notes:
Dec 19, 2020
Ikenfell creator Chevy Ray Johnston joins us to explore the inner workings of his tactical magic school RPG, from building a meaningful story with interpersonal stakes, to nailing the timing on a streamlined yet dynamic combat system.
Show notes:
Dec 11, 2020
The second installment of a special miniseries produced by
developer Die Gute Fabrik, an examination of their wonderful
'mutant soap opera' told through the lens of its music.
In this episode, they discuss the creation of the game's generative
musical gardens.
Show notes:
Dec 4, 2020
Greg Kasavin and Amir Rao of Supergiant Games join us for a deep design dive on their smash hit dungeon-crawler Hades, from how (and why) they tackled gameplay and narrative persistence in a roguelike, to creating dynamic systems and characters that always have something new to say.
Show notes: