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The Spelunky Showlike

Aug 18, 2019

Megacrit’s Anthony Giovannetti sits down with us to dive deep into the iterative design process of his hit roguelike deckbuilder, Slay the Spire.

Things we discussed:

Slay the Spire

Stimhack

Android: Netrunner

Spelunky 2 delay

Magic: the Gathering

Dominion

Dream Quest

GDC talk - Slay the Spire: Metrics Drive...


Aug 1, 2019

The co-creator of Rogue - yes, THAT Rogue - chats with us about the creation and legacy of his seminal 1980 game that birthed a genre! We discuss the origins of its key innovations of procedural generation and “consequence permanence,” its surprisingly Chesslike origins, and the secret metagame behind Quicken...