Aug 18, 2019
Megacrit’s Anthony Giovannetti sits down with us to dive deep into the iterative design process of his hit roguelike deckbuilder, Slay the Spire.
Things we discussed:
GDC talk - Slay the Spire: Metrics Drive Design and Balance
Why Revealing All is the Secret of Slay the Spire's Success
How Slay the Spire's Original Interface Almost Killed the Game