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Nov 19, 2021

Our old pal and Spelunky creator Derek Yu stops by to discuss his helpful blog post on how to think about feedback on your game. We discuss sympathetic vs unsympathetic feedback, thinking about feedback across your entire creative practice, and why feedback can be valuable beyond the content itself.

Show notes:

Derek Yu

Indie Game Dev: Getting Feedback

Osmos

Creativity, Inc.

One Night Ultimate Werewolf

Slay the Spire: Metrics Driven Design and Balance

Lil' Dozer

Playtesting: Avoiding Evil Data

Hannah Nicklin on Critical Response

r/DestoryMyGame