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Feb 14, 2019

Jay Ma of Subset Games joins us to discuss the design of her excellent sci-fi strategy game Into the Breach, from its Spelunky-inspired high/low-level design, to how they cracked its time-driven gameplay, to why throwing away 80% of their work...worked.

Things we talked about:

FTL

Into the Breach

Input / Output Randomness

'Into the Breach' Didn't Click Until I Played it Like an EMT

Into the Breach - Fantastic Arcade 2017 Developer Commentary

Stephen's Sausage Roll

Return of the Obra Dinn