May 15, 2020
In the fourth installment of our Noita miniseries, we discuss
the intention of randomness, getting stuck in our play patterns,
leaning into the game's weirdness, and some modifications we'd like
Some things we discussed:
10,000 Bowls of Oatmeal Problem
Balancing Multiplayer Games
Four game developers interview an array of amazing creators, diving deep into the art, craft, and process of game development.
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