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The Spelunky Showlike

Welcome to The Spelunky Showlike! Here are a bunch of ways to listen to our show!

Aug 14, 2020

We close out this chapter of the podcast with some (spoiler-free!) impressions of the near-final Spelunky 2, with creators Derek Yu and Eirik Suhrke to guide us through their design process and answer your burning questions. The walls are shifting...

Some things we discussed:

Derek Yu

Eirik Suhrke

Spelunky 2 release...


Jul 31, 2020

Loot Rascals co-designers Ricky Haggett and Jonathan Whiting join us to discuss their whimsical cosmic roguelike, as does superfan Tim Schafer to help us sing its praises! We discuss playing with hexes in the pub, the function of humor in games, and how Loot Rascals is the first "stranding" game.

Some things we...


Jul 17, 2020

Shawn Alexander Allen joins us to talk about his tactical brawler, Treachery in Beatdown City. We discuss the roots and inspirations of this innovative mash-up, the action economy that makes it tick, and the process of translating life experience into your creative work.

Some things we discussed:

Shawn Alexander Allen


Jul 3, 2020

Theresa Duringer (Temple Gates Games) joins us to discuss the process of bringing board games to digital platforms. We discuss tutorial and UI challenges, machine learning for AI, and how to find your niche as a small studio.

Show notes:

Theresa Duringer

Temple Gates Games

Roll of the Galaxy beta

Gen Con

Machine...


Jun 20, 2020

Soren Johnson (Offworld Trading Company) joins us to discuss his new historical strategy game Old World, as we dive into playing by feel in a numbers-driven game, the problematic themes inherent to the 4X genre, and personalizing games through narrative scale.

Some things we discussed:

Soren Johnson

Mohawk Games