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The Spelunky Showlike

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Feb 28, 2019

Tanya X. Short of Kitfox Games drops by to discuss her co-edited essay collections Procedural Storytelling / Generation in Game Design, as well as her own approach and challenges to procedural narrative in Moon Hunters, and the upcoming Boyfriend Dungeon.

Things we talked about:

Kitfox Games

Procedural Generation in Game Design

Procedural Storytelling in Game Design

Dwarf Fortress

Spelunky Udjet Eye run

Moon Hunters

The Elder Scrolls III: Morrowind

Age of Conan

Boyfriend Dungeon

The Shrouded Isle