Feb 28, 2019
Tanya X. Short of Kitfox Games drops by to discuss her co-edited essay collections Procedural Storytelling / Generation in Game Design, as well as her own approach and challenges to procedural narrative in Moon Hunters, and the upcoming Boyfriend Dungeon.
Things we talked about:
Procedural Generation in Game Design
Procedural Storytelling in Game Design
The Elder Scrolls III: Morrowind