Dec 16, 2022
Josh Sawyer (Fallout: New Vegas, Pillars of Eternity) joins us to discuss Obsidian's historical, narrative-driven adventure game Pentiment. We chat about text boxes as game feel, creating hard player choices that don't feel bad, and putting yourself in your art.
Show Notes:
Pitching a 16th Century Murder Mystery - AIAS Game Maker's Notebook
So where *is* Tassing, actually? (Tumblr post)