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The Spelunky Showlike

Apr 3, 2020

In this first installment of our new miniseries focused on Noita (with guest co-host Bennett Foddy), we share our early stories and beginner tips, discuss the genealogy of the game, and contemplate how we feel about shooting being its primary verb. 

Some things we discussed:

Noita

Bennett Foddy

Crayon Physics Deluxe


Mar 27, 2020

Tyriq Plummer (Catacomb Kids, UFO 50) joins us to discuss the guts and evolution of his long-term roguelike project, how he stays motivated, and making his minions matter. Plus a very special show announcement!

Some things we discussed:

Tyriq Plummer
Catacomb Kids
UFO 50
Our new Discord!
Noita
Made out of Meat: Health...


Mar 13, 2020

Andrea Roberts of Wonderbelly Games talks to us about her brand-new bouncy dungeon crawler Roundguard! We discuss physics as a system of uncertainty, combining Peggle with a roguelike formula, and using that formula to create player friendliness.

Things we discussed:

Roundguard

Spelunky 2 PS Blog post

Dunklords

Peggle


Feb 28, 2020

Mark Brown of Game Maker's Toolkit joins us to talk about the process behind his excellent series on game design. We discuss his recent video on randomness - diving deep on input/output randomness - as well as roguelike progression, and much more!

Things we discussed:

Game Maker's Toolkit

How (And Why) Spelunky Makes...


Feb 15, 2020

Ryan Clark of Brace Yourself Games (Crypt of the Necrodancer, Cadence of Hyrule) sashays in to chat with us about how he hit on his rhythm roguelike formula, layering in depth to make his systems sing, and how he's found - and repeated - indie game success.

Some things we discussed:

Brace Yourself Games

Crypt of the...