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The Spelunky Showlike

Nov 8, 2019

Frank Lantz (Drop7, Universal Paperclips) stops by to tell us about his new party game for smart speakers, Hey Robot. We discuss fun ways to engage with rigid AI - and the privacy issues inherent to doing so - before taking a wild detour into the taxonomy of paddle boats.

Things we discussed:

Frank Lantz

Hey Robot


Oct 25, 2019

Free of guests or a "plan," our crew of intrepid hosts dives into a bounty of stimulating listener questions! We discuss our personal roads into game design, the challenge of procedural generation in AAA games, and the game design of reality shows.

Things we discussed:

Kirby703_'s World 23 correction

Demon’s Souls


Oct 11, 2019

The gang’s all here to chat with our own Zach Gage (SpellTower, Tharsis) about his new Apple Arcade adventure game, Card of Darkness. We discuss distilling roguelikes, the role of randomness, and designing 52 cards in two days.

Things we discussed:

Card of Darkness

Andy’s baby!

World 23 Spelunky glitch

The...


Sep 27, 2019

Finji’s Adam Saltsman drops by for a deep dive on his new road trip survival game Overland. We discuss its surprisingly affecting narrative innovations, design epiphanies from its 6+ year development, and its understated influence from Legacy board games.

Things we discussed:

Overland

New Spelunky duplication glitch


Sep 13, 2019

Riot Games’ Greg Borenstein joins us to chat about the design behind their red-hot autobattler Teamfight Tactics, as we discuss the benefits of embracing complexity, the rise of randomness, and what the game has in common with Sorry! You know, that Sorry!

Things we discussed:

Teamfight Tactics

Mutazione

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