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The Spelunky Showlike

Apr 10, 2020

Martin Jonasson (holedown) joins us to extract the juiciness that powers his "delightful spectacle of bouncing," reveals the truth behind his rounded corners, and discusses the aesthetic and scope commitments that drove games like twofold inc. and rymdkapsel.

Some things we discussed:

grapefrukt games


twofold, inc.


jesus vs. dinosaurs

Juice it or lose it

Breakout: Pilgrim in the Microworld

experimental gameplay project