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The Spelunky Showlike

Apr 11, 2019

We delve deep into the pages of Derek Yu’s excellent Spelunky book, from its thoughtful musings on creativity, to its inspiring lessons in game design. A must-read on how our favorite game came to be! Plus some record-breaking Spelunky news, the Weekly Challenge, and more.

Things we discussed:

Now Play This

Low% Hell...


Mar 28, 2019

We return home from the Game Developers Conference with hands-on impressions of the new Spelunky 2 demo, while the muse himself Derek Yu gives us a Spelunky 2 development update. Plus Slay the Spire’s Casey Yano talks about the design of their hit roguelike deckbuilder!

Things we talked about:

GDC

Day of the Devs

Slay...


Mar 14, 2019

ToeJam & Earl creator Greg Johnson gets funky with us, as we deconstruct his latest entry in the series - Back in the Groove - and discuss his approach to playfulness and accessibility in roguelikes, the lack of cultural diversity in games, and much more.

Things we talked about:

New Spelunky WR run

Dwarf Fortress...


Feb 28, 2019

Tanya X. Short of Kitfox Games drops by to discuss her co-edited essay collections Procedural Storytelling / Generation in Game Design, as well as her own approach and challenges to procedural narrative in Moon Hunters, and the upcoming Boyfriend Dungeon.

Things we talked about:

Kitfox Games

Procedural Generation in...


Feb 14, 2019

Justin Ma of Subset Games joins us to discuss the design of his excellent sci-fi strategy game Into the Breach, from its Spelunky-inspired high/low-level design, to how they cracked its time-driven gameplay, to why throwing away 80% of their work...worked.

Things we talked about:

FTL

Into the Breach

Input /...