Jan 31, 2020
We get cozy with our own Zach Gage to talk about his just-released SpellTower+, the follow-up to the puzzle game that put him on the map. We discuss making word searches interesting, the design of letter distribution, and making the Westworld of word games.
SpellTower+
zachgage.com
Kinnijup’s
new eggplant run world...
Jan 17, 2020
Jan Willem "JW" Nijman (Nuclear Throne, Minit) sits down with us to help us fix mini golf, before we dig into some of the design thinking behind Vlambeer's amazing catalog of action games, how he approaches prototyping, and being the self-proclaimed "Jamie Oliver of game feel."
Things we discussed:
Jan 3, 2020
Immersive puzzle designer Laura E. Hall joins for our big GOTY show, as we each share our Top 5 games of 2019. We also hear many of YOUR picks (thanks!), and stick around until the end to hear picks from several of our 2019 guests. Happy New Year!
Things we discussed:
Laura E. Hall
Katamari
Damacy by Boss Fight Books
Dec 20, 2019
With the help of our friend Bennett Foddy (QWOP, Getting Over
It) we consider Spelunky as the Game of the Decade - we discuss
what influence it's had (or hasn't had) in and beyond its
genre, its distinct connection to Dark Souls, and experiencing the
external narrative of modern gaming.
Things we discussed:
Dec 7, 2019
Terry Cavanagh (Super Hexagon, VVVVVV) joins us to talk about his fantastic roguelike deckbuilder, Dicey Dungeons. We discuss the thread of generosity in his game design, the challenges of working across genres, and what might be next for Terry!
Things we discussed: