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The Spelunky Showlike

Feb 14, 2019

Justin Ma of Subset Games joins us to discuss the design of his excellent sci-fi strategy game Into the Breach, from its Spelunky-inspired high/low-level design, to how they cracked its time-driven gameplay, to why throwing away 80% of their work...worked.

Things we talked about:

FTL

Into the Breach

Input /...


Jan 31, 2019

Raigan Burns of Metanet Software (N, N+, N++) stops by for a spirited debate on the term “roguelike,” as we discuss the tenets of the genre, why (and if) they’re important, and how Spelunky fits into it all.

Things we talked about:

N++

GMTK: Roguelikes, Persistency, and Progression

Wandering Towards...


Jan 17, 2019

The creator of Magic: the Gathering, Netrunner, King of Tokyo, and so much of the modern gaming culture we love joins us to talk about finding cohesion in the beautiful randomness of his latest design: the world’s first Unique Deck Game, Keyforge.

Things we mentioned in the interview:

Keyforge!

The Art of Warcast: A...


Dec 31, 2018

We sit down to talk about our favorite games that we played in 2018 - from videogames, to board games, to escape rooms, to Malaysian schoolyard games. Join us for the most diverse GOTY list you’ll hear! We’ll see you - and Spelunky 2 - in 2019!

...

Our GOTY picks (SPOILERS)

 

Zach:

Dr. Meep

Mega Man 11

Noita


Dec 20, 2018

We chat to our own Zach Gage about his 2016 spacefaring strategy game Tharsis, from its roguelike and tabletop influences, to promoting player narrative, to the psychology of randomness. Plus first impressions of Twinfold and Below!

Some things we mentioned:

The Systems Design of Tharsis
Let's Get Physical: Lessons From...